Due to this more measured approach, error-diffusion dithering is even better at preserving details and can produce a more organic looking final image. However, the algorithm itself is inherently serial and not easily parallelised. Additionally, the propagation of error can cause small discrepancies in one part of the image to cascade into other distant areas. This is very obvious during animation, where pixels will appear to jitter between frames. It also makes files harder to compress.
Екатерина Щербакова (ночной линейный редактор)
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The logic is fairly simple: I don’t give a shit what you name your player object. I don’t care how deeply you bury it in a closure. I don’t care what class you instantiate it from. At some point, you have to call .play(). And when you do, I’ll be waiting.